4/12/2023 0 Comments Mudlet lua version![]() A description of C++ templates is outside the scope of this documentation, but there is plenty of such documentation on the Internet. A cross-platform, open source, and super fast MUD client with scripting in Lua (by Mudlet). In this case, you need to understand that templates, when used properly, are powerful vehicles for the ease of creation of optimized C++ code. Hypseus is a SDL2 version of Daphne and Singe. If you have no familiarity with C++ templates at all, then you probably will need more than this document to get you up to speed. If you are familiar with the C++ STL or have worked with other templated container/algorithm libraries, you probably don't need to read this. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations. Another highlight is the in-app script editor, as well as the ability to import and export profile data. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. Mudlet supports simultaneous gameplay, it has a very complex and useful mapping system, support for Lua Scripting and API, support for various MUD protocols, secure connection support, and an in-app IRC client. Quoting: Crystal Dagger Quoting: razing32OK, curios now.EASTL - EASTL stands for Electronic Arts Standard Template LibraryĮASTL stands for Electronic Arts Standard Template Library. Last edited by Crystal Dagger on 27 March 2017 at 9:40 pm UTC Pd: Sorry for the long reply and my English. The first one that comes to my memory is Aardwolf, it has been around for a long time. Last but not least the communities there are "old" and by old I mean mature, so the chances of finding that "special snowflake" or a raging "kid" are lower, but you'll surely will come across someone eventually I'm sure. It additionally supports many more languages right inside the client, like Python, Perl, Ruby and Javascript. There are also quality of life functions like a mapper system available. So I'm converting my MUSHclient system into a Mudlet version and despite the fact they use the same scripting language (Lua), it's proving to be a long and complicated process. ![]() The interface is very quick and lightweight but can be heavily influenced with CSS and special lua commands. Mudlet: Why you gotta go and make things so complicated >:Ugh. An MMO that gets quite often compared with a MUD is Wurm Online (which works on Linux, I highly recommend it since I play it on a daily basis lol).Īlso, I've been told (not really sure about this but I can imagine that it is true) there are MUDs were you can literally do anything and I mean ANYTHING you can imagine, making look open-world sandbox MMOs look like nothing. Mudlet features a LUA scripting framework. Mudlet client adds more features to your gaming experience like automation through triggers, lua scripts and events, as well as simplified entry with aliases. Secondly the "time consuming" aspect varies a lot depending on the MUD as far as I'm aware, some might be very punishing, sandboxy, etc while others are not as much, just like the vast variety of mmos you got like 5-10 years ago when they were "a thing". I've seen some graphical MUDs with really simple and static graphics, ascii maps, maybe an avatar, etc. I've known plenty of people that have played them and I've even tried them myself a little so I hope that I can reply your question.įrom what I've heard they give you very unforgiving memories since a good side of MUDs is that you use your imagination (just like reading a book) and you generate a mental construct, so, in a way, your brain creates the "graphics" the way you want them to be. I haven't played much MUDs mainly because they aren't "from my time", I wish I would give a good effort to get into one because I'm sure they are great. How unforgiving are they and how time consuming (compared to a MMO RPG) ? What would you recommend to a complete n00b of MUDs ?
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