4/5/2023 0 Comments Ochitsubaki![]() Its just me running this ole blog here and I don’t have the time/energy to be on another social media site lol.īUT if you want a twitter that’s similar, I’d recommend following Game Devs of Color Expo! They also highlight games made by POC and do interviews and panels over on their youtube channel. Xuan Nguyen is the Art Director of Lazy Adventurer Publishing, and they help Grimalkin Records as a Graphic Designer.Aah sorry I do not. Their books include LUNG, CROWN, AND STAR (Dec 2020, Lazy Adventurer) and THE FAIRIES SING EACH TO EACH (Feb 2021, Flower Press). LIAR, LIONESS (Feb 2021) and the demo for OCHITSUBAKI【落ち椿】(March 2021) are out now. Their recent projects have involved the solo development of aesthetic interactive fiction games exploring the nuances not exclusive to the following: power, trauma, madness, nonbinariness, divinity, and monstrosity. Xuan Nguyen | FEYXUAN is a disabled fey orchestral music composer, writer-poet, and illustrator-designer. And there is more than one way to survive, artistically and otherwise. ![]() But I am thriving now, and what I want to say is, Just because it “always” has been like this doesn’t mean it should be. That’s just how it is, and you have to accept it if you want to survive. What formal creative education told me was this: The literary world has to be this way because it always has been. I found my way to graphic design when I rediscovered who I was as a storyteller. Maybe it’s an unpopular opinion, but I feel like the divisions between artistic disciplines are regarded as far more ironclad than they need to be, and hybridity of form can really open up your imagination, letting you see past so many more doors that were closed before. The same applies for the rhythmic and tonal musicality of poetry and developing an ear for rhythm and tone in musical composition. In my mind, there is not much difference between the instinct for visual balance required for white space in poetry and the same instinct when it comes to design and aesthetic composition. And once I broke that first boundary, other boundaries started to break as well. When I traced my way back to the experimental hybrid work of my painful adolescence, I found incredible, shocking joy and relief. It took me up until last year, just after I turned 23 as the world burned, that I came to understand there was more to the world than what everyone had always said to me. It took me some time to unlearn that-not as long as it could have, thankfully-but longer than it should have. The university workshop taught me that my voice, my vision, and my audience didn’t matter: the writer was never permitted to speak during criticism. They told me that experimentation is largely undesirable, impossible to parse, and if everyone can’t relate to it, there’s something wrong with it. Those workshops were never designed for people like me. It basically required you to take all the levels of workshop available, and then some. Then I grew up and went to college for a degree in English, but I got accepted into an exclusive program for English majors that was called a sub-concentration, which required a 100-page creative writing thesis and a certain amount of creative writing credits. What my friends said about my work then is the same as what they say now: This makes me feel something, but I don’t know what it is. My first novel was a queer, dreamlike, and experimental poetry-prose hybrid in stream-of-consciousness form. When I turned fifteen, and my mind began to change in ways I couldn’t anticipate, I found myself drawn to experimental long-form prose. I started out as a writer when I was a child, dreaming of fantastical worlds I never did leave behind. As an independent experimental game developer, I do illustration, design, poetry, prose, orchestral composition, and just enough coding to glue it all together. Immersive storytelling is my life’s work, and graphic design is one piece to this particular puzzle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |